Update sv_rounds.lua
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@ -201,7 +201,7 @@ function GM:EndRound(reason)
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// get hunter with most kills
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if ply.HunterKills > killsAmo then
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killsAmo = ply.PropDmgPenalty
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killsAmo = ply.HunterKills
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killsPly = ply
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end
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else
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@ -374,4 +374,4 @@ end
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function PlayerMeta:GetScore()
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return self:GetNWInt("MelonScore") or 0
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end
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end
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