Update default_env.tres to the Godot 3.1/3.2 default environment

This commit is contained in:
Aaron Franke 2020-05-22 00:48:18 -04:00
parent 47ab74cef4
commit caac12635f
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1 changed files with 0 additions and 7 deletions

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@ -1,13 +1,6 @@
[gd_resource type="Environment" load_steps=2 format=2]
[sub_resource type="ProceduralSky" id=1]
sky_top_color = Color( 0.0470588, 0.454902, 0.976471, 1 )
sky_horizon_color = Color( 0.556863, 0.823529, 0.909804, 1 )
sky_curve = 0.25
ground_bottom_color = Color( 0.101961, 0.145098, 0.188235, 1 )
ground_horizon_color = Color( 0.482353, 0.788235, 0.952941, 1 )
ground_curve = 0.01
sun_energy = 16.0
[resource]
background_mode = 2